Misty's Guide to Area00
 

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Peacetime Infrastructure can suck your wing credits dry, but it can also be the difference between waking up to a wing or not.  With the most recent game updates, infrastructure became even more expensive.  That's not a bad thing.  Helps keep pilots who don't have enough credits to think twice before jumping into the pool.  Anyways, like everything else in A00, everybody has different thinking on infrastructure.  My thinking varies, depending on the character of our wing.  There's definitely advantages to the below variations.  Aggressive wings will likely get bombed back so an inexpensive infrastructure is very attractive.  On the other hand, Passive wings tend to get complacent in coverage and a beefed up infrastructure is almost mandatory to avoid getting killed.  Note: the below examples are based on an Inchon (15 pilot) wing.
 
Aggressive Wings
Wing Cost: 5,242,500
( total : 225 )
Command Center (x10)
Government Bldg. (x10)
Radar Station (x10)
Runway (x10)
Factory (x10)
Nuclear Plant (x10)
Residence (x10)
Power Plant (x10)
Oil Refinery (x10)
Highway (x135)
 
Passive Wings
Wing Cost: 9,360,000
( total : 225)
Command Center (x45)

Government Bldg. (x20)
Radar Station (x20)
Runway (x20)
Factory (x20)
Nuclear Plant (x20)
Residence (x20)
Power Plant (x20)
Oil Refinery (x20)
Highway (x20)
 
Poor Wings
Wing Cost: 4,680,000
( total : 225 )
Command Center (x10)
Government Bldg. (x10)
Radar Station (x10)
Runway (x10)
Factory (x10)
Nuclear Plant (x10)
Residence (x135)
Power Plant (x10)
Oil Refinery (x10)
Highway (x10)
 
Rich Wings
Wing Cost: 14,805,000
( total : 225 )
Command Center (x135)
Government Bldg. (x10)
Radar Station (x10)
Runway (x10)
Factory (x10)
Nuclear Plant (x10)
Residence (x10)
Power Plant (x10)
Oil Refinery (x10)
Highway (x10)
 
 
Defenses

If you don't plan on defending your wing in fighter aircraft, don't build wing defenses.  Easy enough.

If you DO plan to defend your wing in fighter aircraft, just know that the different ground missiles are effective on different types of aircraft.  Some people think that 3 or 4 of the missiles are all they need.  I prefer to give bombers as much to look at as possible so I build at least one of each.  See below for differences in wing cost.  Patriots are very effective against bomber aircraft. Note: the below examples are based on an Inchon
(15 pilot) wing.

More Balanced
Wing Cost: 765,900
ZSU-23 Shilka (x4)
SA-2 Guideline (x4)
SA-6 Gainful (x5)
MIM-23 Hawk (x5)
MIM-104 Patriot (x5)
Theoretical Minimum
Wing Cost: 673,200
ZSU-23 Shilka (x8)
SA-6 Gainful (x8)
MIM-104 Patriot (x7)
Less Balanced
Wing Cost: 909,900
ZSU-23 Shilka (x3)
SA-2 Guideline (x3)
SA-6 Gainful (x3)
MIM-23 Hawk (x3)
MIM-104 Patriot (x11)

Wartime Infrastructures can cause you grief, but they don't have to.  You have two choices:  either elect to be offensive and go with a low budget infra OR elect to be defensive and maintain a fully-built infra.  I prefer offensive because I like to bomb and it's cheaper in terms of wing credits.  See below for recommended infras in either case. For the offensive set-up, just build the top six sectors like that because it's easier for those who want to defend in fighters to cover six sectors.  You can go to three sectors and make it even easier for defenders.  The defensive set-up must be maintained to be effective.  So you will NOT have a whole lot of time to bomb.  Remember, bombs kill wings.  The faster you kill the other wing...  the less your wing has to pay to rebuild.
Offensive Set-up
Wing Cost: 900,000
(Cost based on six sectors)






Residence (x150)
 
Defensive Set-up
Wing Cost: 10,269,900
( total : 225)
Command Center (x45)

Government Bldg. (x20)
Radar Station (x20)
Runway (x20)
Factory (x20)
Nuclear Plant (x20)
Residence (x20)
Power Plant (x20)
Oil Refinery (x20)
Highway (x20)
ZSU-23 Shilka (x3)
SA-2 Guideline (x3)
SA-6 Gainful (x3)
MIM-23 Hawk (x3)
MIM-104 Patriot (x11)
Note:  you can also consider destroying infra to prevent the enemy wing from ranking their pilots on experience points.  That's a judgment call and you just need to feel how easy the enemy will be to kill.  If easy to kill the enemy, then don't destroy your infra--due to the expense in replacing what you destroy.

Last Update: 02/21/2009