Misty's Guide to Area00
 

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A-10
BLU-107 x 22
Mk.82 x 24

B-52H
AGM-86D x20
GBU-31 x 24
Mk x 18/GBU-31 x 6

B-2A
CBU-97 x 36
AGM-154A x 16
CBU-87 x 36

F-15E
CBU-97 x 20
GBU-10 x 10
CBU-97 x 8/GBU-28 x 6

Su-30MK
BETAB-250 x 24
R-77M x 8

Su-35
BETAB-250 x 18
R-77M x 12

F-35A
AIM-120D x 8
Singapore Korea Hawaii Western US Eastern US London

There are many Bombing Strategies.  I'll tend to disable an enemy wing through a certain methodology.  I don't need experience points anymore so will usually try to leave the larger experience points for the pilots who need to rank up.  With that said the three phases of any of my strategies are:
1) Kill their defense (expensive to rebuild and helps when bombing the rest)
2) Kill their money making abilities (Gov's first and then Residence)
3) Kill the single shot infra next
4) Kill CC's last

But but but, misty!!!  You said "three phases" and listed four.  Yes, I know.  These days, there's very few wings who build mega infrastructures and by the time I get to the CC's, they are either gone or nearly gone from the pilots who need the experience points.  OR... mega infra wings have so many CC's that the light infra goes quickly and then it becomes a two-phase deal (light stuff and heavy stuff).

No two wings will die exactly the same way so be flexible.  Also, consider taking out their computer planes (especially E-3's).  Don't bother with computer planes on "newbie" wings.  Below are just a few ways to approach an attack strategy.  See "Bomber Equip/Arming" page for configurations.  Weapons in green font are credit makers; yellow font are close to breaking even and red are negative credits.


  Non-Ticket Aircraft Ticket Aircraft Structures/Sortie
Command Centers B-52 with GBU-32/Mk.84 B-52 with GBU-32/Mk.84 B-1B with AGM-86D (11)
Government Bldg. F-15E with CBU-97 Tu-95MS with Kh-55 B-1B with AGM-86D (11)
Radar Station Tu-160 with Kh-15 B-2A with AGM-154A B-1B with GBU-31 (24)
Runway F-15E with CBU-87 B-2A with CBU-87 B-2A with CBU-87 (36)
Factory Su-34 with KAB-1000 Tu-95MS with Kh-55 B-1B with AGM-86D (22)
Nuclear Plant B-52 with GBU-31 B-2A with AGM-154A B-1B with GBU-31 (24)
Residence F-15E with CBU-97 B-2A with CBU-97 B-2A with CBU-97 (36)
Power Plant F-15E with GBU-10 Tu-95MS with Kh-55 B-1B with AGM-86D (22)
Oil Refinery F-15E with GBU-10 Tu-95MS with Kh-55 B-1B with AGM-86D (22)
Highway Su-34 with RBK-250 B-2A with CBU-87 B-2A with CBU-87 (36)
Defense Systems TBD TBD B-2A with Mk.82 (80)

How to Bomb

Bombing Tactics are nearly as important as bombing strategies, especially if you do not want to get shot down.  Two things to consider while you bomb are:  1) your bombing pattern and 2) sector infra reduction.  I'll attempt to explain why.

Bombing Patterns:

If absolutely nobody in the enemy wing is online (and no other fighters are shooting at you), then your pattern doesn't matter much.  But!  When fighters are chasing you, you need to know their disadvantages.

Fighter disadvantages include:
- fighters are the chasers
- fighters tend to sweep a wing by rows
- fighters have to "lock on" to you in each sector (after the Jan/Feb 2009 updates). 

Time is on the bombers' side.  Even a millisecond will make the difference between getting shot and evading a fighter.  The factor that you arguably have the most control over is your bombing pattern.  You want a pattern that fighters have a hard time following -- preferably a random pattern. 

Consider these three bombing pattern examples:
   

Fighter
Friendly

 

Bomber Friendly

 

Very Bomber Friendly

   
   

 

 

   

Keep in mind that a fighter can monitor your patterns if you are in a non-stealth aircraft...  so keep it random, always, for survival sakes.

Infra Reduction:

This point often gets overlooked.  Anybody can jump into a bomber and just go bomb any which way or sector they like.  No problems...  until the fighters show up.  When I'm bombing a wing by myself or with maybe another one or two pilots, I try to reduce the infra evenly amongst the sectors.  There's a couple of reasons why.  The first has to do with the defenders' ability to patrol sectors.  (see infrastructure section)  If I know a defender can patrol fewer sectors easier, why would I want to bomb out whole sectors at a time?  I don't!  I want to bomb them down evenly so they have to find me in as many sectors as possible.  Then I can keep my pattern more random, too.

Another reason is that sometimes CO, VCO and DO pilots are busy doing other things and just peek into their wings.  If they see a whole sector gone, that grabs their attention and more than likely, they will rebuild and maybe even start chasing me.  If they see a bunch of numbers in each sector, well...  I've caught many rebuilders asleep and just leave.  Also, I'll avoid leaving a sector at exactly 50 because the game flags 50 in yellow, indicating wing creation infra sector levels...  another attention getter for otherwise complacent rebuilders.  Of course, you hope to get to the point where you can bomb and kill the wing you are attacking.  Sooner or later, the sectors have to go to zero.  Right?  Try bombing each sector down to 15 or 20 infra.  It'll take you about 7-8 minutes to kill the wing from there (assuming you are the only one bombing).

Team Bombing:

It is basic math.  Check it out.  Let's say your wing wants to bomb a wing that has all sectors built like the one on the right. 

Assumptions:  all bombers bomb at 25 infra per minute; CC's and Gov's take two shots; nobody in the enemy wing is online; nobody is defending the wing in fighters; no repair or fatigue time considered

It would take 2610 bombs to kill the infra and 207 to kill the defense.  Let's look at time it will take:
(In the table below, the times are in minutes and in the shaded areas)
 
Bombers   1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Bombs Per/Min   25 50 75 100 125 150 175 200 225 250 275 300 325 350 375
Infra Only   104.4 52.2 34.8 26.1 20.9 17.4 14.9 13.1 11.6 10.4 9.5 8.7 8.0 7.5 7.0
Infra + Def   112.7 56.3 37.6 28.2 22.5 18.8 16.1 14.1 12.5 11.3 10.2 9.4 8.7 8.0 7.5
Rhetorical question:  Would you rather bomb alone or with four pilots? 

Five bombers can kill a wing in 21 minutes!

Command Center (x45)
Government Bldg. (x20)
Radar Station (x20)
Runway (x20)
Factory (x20)
Nuclear Plant (x20)
Residence (x20)
Power Plant (x20)
Oil Refinery (x20)
Highway (x20)
ZSU-23 Shilka (x3)
SA-2 Guideline (x3)
SA-6 Gainful (x3)
MIM-23 Hawk (x3)
MIM-104 Patriot (x11)


Last Update: 02/27/2009