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Eastern US |
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There are NOT many effective
Dog
Fighting
Strategies, and this is
especially true after the
Jan/Feb 2009 game updates.
This page is a collaboration of
thoughts from various
distinguished A00 fighter
pilots. Misty is NOT the
distinguished fighter pilot.
However, if I can present you
with the basics and some theory,
at least you have a Dawg-fighting
chance. Right?
Subject
matter contributors for
information on this page:
kidbatz, nasty, outbound,
polecat and vapor
(hint: you might want to avoid
these pilots in the
air....smiles)
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READY |
AIM |
FIRE |
-
YOU have to be
ready.
-- Alert and knowledgable.
- Your
PILOT
CHARACTER has to
be ready.
-- Max out your sense level in Flight School
-- You might have to adjust your airplane to your sense level to get peak
hit power (HP)
- Your
AIRPLANE has
to be ready.
-- Is it configured with the best set up?
-- The more Hit Points (HP), the better
-- Does your airplane mobility end in a "9"?
-- See "Mobility Analysis" on Status page, under internal equipment for
your specific
numbers
- Your
INTERNET
SPEED is a
factor
-- Fast internet speeds are good, of course
-- Slow internet speeds can win |
- Before aiming,
have
missiles
pre-selected
1) Patrol your wing or ally wing
2) Lock on to a computer plane
3) Select missile
4) Fly to the arena or wing
5) Lock on to the rascal you were looking for
- Alternate
missiles
pre-select
method:
1) Purchase new airplane
2) Save missiles in Load 2 and/or Load 3
-- DON'T save any missiles in Load
1
3) Before taking off, load 2 or 3
4) Fly to arena or wing and lock on to rascals
5) Land and repeat steps 3 and 4
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Options:
1 Fire away and
hope (not
recommended)
2) Fire, assess
jamming
situation and
keep firing if
you are jamming
the other pilot
3)
Fire, jump to
another sector,
assess
your damages, go
back if good
4) Return
to base -- don't
land. Some
times you might
think you were
hurt bad, but!
You might still
have missiles
and the other
pilot only
"tickled you"
Save yourself
time and a
sortie.
Get it right:
It's NOT
Fire-Ready-AIM!!!
Don't die...
LAND, if you
have to!!!
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For
Your Consideration |
Third Shot Theory |
The Best Fighter
Aircraft? (Objective
look) |
Defending a wing |
Assuming both pilots
remain in the same
sector without any other
pilots involved, which
shot would be the
winning shot? The
third and here's why.
Example with two
F-22's (1100 HP);
missiles hitting 380+:
(damage to each pilot in
parenthesis)
Scenario One:
- Enemy first shot; you
auto-fire back (380)
- Enemy second shot; you
auto-fire back (760)
- You take
third/last shot
(1140 KaBoom!)
-- Or Enemy kills you if he takes 3d shot
Scenario Two:
- You take first shot
(380)
- You take 2d shot (760)
- You take
third/last shot
(1140 KaBoom!)
-- Or Enemy kills you if he takes third shot
Example with
two Su-35's (1200 HP);
missiles hitting 380+
- You take first shot
(380)
- You take 2d shot (760)
- Let enemy take
third shot (1140)
- You take last shot and
KaBoom!
Bottom Line: you must
assess your damage and
firing sequence,
quickly, to win. |
Everybody has their
favorite planes, but...
Go to McCoy's Planes and
study that chart.
Factoring Speed,
Mobility, To-Air
Accuracy, Armor and Hit
Points, ... these are
objectively/statistically,
...
The Best Six Fighter
Aircraft
(you only have six
shelters):
Su-35 *** Ticket
Aircraft *** |
F-22 Raptor |
F-35B Lightning
II *** Ticket
Aircraft *** |
MiG-35 ***
Ticket Aircraft
*** |
F-35A Lightning
II *** Ticket
Aircraft *** |
Su-30MK |
For those poor poor free
play pilots (just hush),
here are your best "Bang
for the Buck" Fighter
Aircraft:
Cost/total product="bang
for buck"
(Listed only the
airplanes with HP at
least 950 and in ""bang"
order))
F-22 Raptor
(1100 HP) |
Su-30MK (1150
HP) |
Rafale M (950
HP) |
Typhoon (950 HP) |
Su-34 Platypus
(1200 HP) |
MiG-31 Foxhound
(1050 HP) |
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See
How to Bomb
for advice on pattern
bombing. If you
know the bomber is going
to bomb in random
patterns, stay in one or
two sectors and wait for
the bomber to return.
Rationale: they
might get 1-9 bombs
released, but you will
have at least two shots
at them and possibly the
3rd and final while they
are orbiting in their
random pattern.
Ask your CO/VCO/DO to
build up your wing
missile defenses
and especially the
defenses in your wing's
bottom row. Make
sure you follow through
with defending because
those defenses cost your
wing credits.
Team fighting (AKA:
clipping).
Do it! And don't
worry if the pilots you
clip don't like it.
If they are dumb/risky
enough to fly into two
or three fighters, then
they deserve to get shot
down and Misty
recommends they review
this guide.
For all of those fighter
pilots out there who
would like to chase
mega-bombers like
silversnake,
supremebeing, blackmamba, braindead
or misty... knock
yourselves out.
You will not have a fun
time trying on your own
and only a few can keep
up with us.
Clipping IS about
the only way you will
get them. |
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Last Update:
03/17/2009 |
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